"This is an experimental digital work created using programming code to simulate mathematical and scientific models of particle collisions to create 3D sculptural forms.
Thousands of particles are released from a source in 3D space in close proximity to an invisible geometric shape of a human head. Using newtonian physics to calculate the force, acceleration and mass of each particle - the software code simulates the trajectory and collisions of each particle. The human head then starts to fill up with particles that collect inside and reveal the head shape with the various densities of particles. Many particles also ‘miss’ and fall out into space around the head.
This is what I would call ‘emergent art’, in that I have no preconceptions of the final result, but rather rely on the unexpected results of a complicated simulation system using natural forces to create the final piece.
In this work, I wanted to express something ultimate and universal about humanity, science, the mind and the cosmos, expressed in a literal sense by particles, and metaphorically through the figurative."
Particle Man is the first in a series of 4 created with the same techniques, and is also an animation featured in In\Formation. The animation is currently nominated for The Lumen Prize.
Particle Man will also be showing at roBOt08, Italy. Review below:
"A constantly evolving play of references between human and cybernetic, with the most intricate and genius 2.0 creative craftsmanship: “Particle Man”
“Particle Man”. Immersive spaces, 3D digital sculptures created in the image and likeness of mathematical and scientific models. A manic 2.0 craftsmanship, made of studies in Newtonian physics to investigate forces, accelerations and the mass of individual particles of matter – narrated and created via software. They are intended to create a human head, including deviations, escapes, sudden drifts, where the final result is never certain. “Emergent art” as the Irishman Glenn Marshall calls it. He boasts a high level prize list for its activities in computer animation and motion graphics, as well as the outstanding achievement of having been able to work closely with Peter Gabriel. His works, available on his Vimeo profile, exceeded the million views mark."
Born in Belfast in 1973, computer artist and animator Glenn Marshall is a Prix Ars Electronica winner, and currently nominated for The Lumen Prize, considered the two most prestigious digital arts awards in the world.
His works are entirely created through programming and code art, forged in the belief that with commercial software a computer artist is always limited by the features and interface of a software application, but with self made code art, the limits are boundless, only constrained by your own theories and imagination.
In 2008 he won the prestigious Prix Ars Electronica for a music video he created for Peter Gabriel - unique in that it was created entirely out of programming and algorithms. Another of his videos features on Gabriel’s ‘Best Of’ DVD compilation. Glenn has also collaborated with Peter on his concert stadium visuals.
Inspired by science and nature, the meditative and the abstract, and with a philosophical narrative, his work spans 20 years, winning awards and screened at many festivals world wide. His animations alone have over 1 million views on Vimeo.
Many of his self coded works, from animated films to interactive mobile apps, have been exhibited throughout Europe and New York. He is currently a recipient of the Major Individual Award from the Arts Council of Northern Ireland, their highest recognition given to leading artists in the country.